8 Quick Tips to Manage Creative Teams and People

I manage creative teams at our game studio and work with many independent game and app developers, people who passionately and happily spend their free time turning their impulsive ideas into playable experiences. They are programmers that can’t stop tinkering, and artists that can’t stop drawing (or modelling, animating…etc.) — highly talented people that live for creating and crafting their art.

These tend to be the most motivated bunch, and they also tend to have deep domain expertise because they have spent not just their work hours on improving their skills but also their precious evenings and weekends. I am often amazed at how talented these people are, and if you spend even just seconds talking to them, you soon realise how addicted they are to their tools, their thoughts, and their creations.

They can also be some of the most difficult people you’ll manage.

Why? Let’s look at some of the overlapping traits of many highly creative people:

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Calculating the Game Engine Market Size – Determine the Market Size for Game Engine Software

This question on Quora "How do I determine the consumer market size for game engine software?” peaked my interest. Here’s my reply:


Determine the game engine market size

VALUE vs REVENUE

Before we start estimating the market size for game engines, let's decide exactly what we want to find out - is it the VALUE game engines generate, or the REVENUE?

REVENUE is the about of money spent on game engines, VALUE is how much value, in dollar-terms, game engines create. VALUE is the REVENUE potential for the game engine industry. (Note: it is possible for REVENUE to exceed VALUE if the value chain around the industry has the capacity for it.) REVENUE is determined by how much of that value is captured by game engine companies today.

For example, you hire a personal assistant to help you draft an email. You pay the assistant $25 for drafting the email, which would have taken you half an hour if you were to write it yourself during your work day. If you make $120 per hour during work hours, the personal assistant has saved you half an hour - which has the value of $120x0.5hr=$60 (VALUE generated by assistant). However you only paid the assistant $25 for the work (REVENUE).

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A Desire to Create

A Desire to Create.

If you are like me, you spend your days with images of what can be in your head. You see things morphing into newer things. You find the possibilities of what can be created anew exhilarating. The missing imagination in mundane everyday things not only bores you, it infuriates you. You know it can be made better; they can all be, and you find it difficult to stop wanting to build, to shape, to create.

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Things I Learned in an English Village

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Due to an unforeseen event, I am staying in a village in the heart of England for an extended period of time. For someone who has lived in big cities primarily, the village life is new to me. The buzzing streets and rush hour traffic jams are replaced by endless green fields, horses on the road, and farm/wild animals. A different way of life, and plenty of lessons for the technology-obsessed me: 

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Three Stages of Playing Zynga’s “Running with Friends”

Stage One: No, thank you.

My first thought when learning about the new iOS game “Running with Friends” from Zynga:

"Another endless running game, really?"

Running games on mobile are popular; Canabalt, Temple Run, Mirror’s Edge are great examples of the genre (we even prototyped one ourselves in 2011). The basic premise of an endless running game is simple. You run sideways or forward continuously, and avoid obstacles by tapping and swiping to jump and turn. The game is over when you run into an obstacle, and it gradually gets harder with increasing speed. The goal is to survive as long as possible and collect as many shiny objects as possible.

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Sometimes, All We Need is a Pair of Wooden Sticks

We work with technology.

We love our smartphones and tablets and thin light air-inspired laptops.

We love the shiny new app that makes everything faster, easier, cheaper, and more stable, more secure, more intuitive.

We love the new features with the upcoming version that promises to automate everything we don't want to do, to turn us effortlessly into amazing artists, photographers, programmers, designers, to create things magically with a click of a button.

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Demetri Martin at Elliot Bay Bookstore

I just got back from Demetri Martin's book reading & signing at Elliot Bay Bookstore. I went because I love the way he thinks, the wacky perspective on things, the comedy. But I learned more about his creative process, and that what makes great creatives is a power and complete control over one's work, in combination with great vulnerability - the part that makes it human, the part that makes it authentic. 

Don’t Make a Presentation, Put on a Show

The best presentations educate, inform, and entertain. I am inspired by this talk, both for its content and its form.

Jamie Oliver's TED Prize wish: Teach every child about food

Time to Get Rid of “Gamers”

Everyone games. From Wii Sports to Scrabble to Temple Run to Draw Something to Clash of Clans, games are being played by more people than ever.

Yet we are still stuck with the term "gamers".

We don't call people going to the movies "filmers", We don't call people listening to music "sounders", and we don't call people reading books "bookers". Why do we call people playing games "gamers"?

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Stop Trying to Make an Angry Birds. Build a Rovio

You see Angry Birds generating millions of downloads, becoming an international sensation out of nowhere. You say to yourself, heck, I can make that too. So off you go, building the next physics based puzzle game with cutesy animal characters. Three months after the release, you realize your game is not going to be the next Angry Birds. You run out of steam and capital and close up shop.

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